The $2.1 trillion consists of what
the consumers will spend on mobile phones, computing and entertainment, media
and other smart devices, the services that are required to make these devices
connected to the appropriate network, and software and media content that are
consumed via these devices.
Mobile services are expected to
generate 37 percent of total worldwide consumer technology spending in 2012 --
that is $0.8 trillion -- rising to almost $1 trillion by 2016. Mobile phones
will account for 10 percent of total spending in 2012 -- that is $222 billion --
rising to almost $300 billion by 2016. Similarly, entertainment services --
cable, satellite, IPTV and online gaming, will account for 10 percent of total
consumer spending on technology products and services in 2012, at $210 billion,
rising to almost $290 billion in 2016.
Gartner predicts that consumer
spending on mobile apps stores and content will rise from $18 billion in 2012 to
$61 billion by 2016, and that spending on e-text content (e-books, online news,
magazines and information services) will rise from $5 billion in 2012 to $16
billion by 2016.
The inter-relationships among the
various segments are getting more critical. For example, new multidevice rate
plans being announced by U.S. mobile carriers are enabling consumers to get
more from their devices. These persistent connections to more phones, tablets
and mobile PCs will increase the value of entire ecosystem and will drive
hardware sales. Partnerships among vendors in different segments are needed to
build the bridges among the various platforms and deliver simpler solutions.
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